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static NodePtr | fromBytes (std::shared_ptr< Client > const &api, Cid const &, ByteView bytes) |
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static NodePtr | fromBytes (std::shared_ptr< Client > const &api, Cid const &, std::string_view bytes) |
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static NodePtr | fromBlock (PbDag const &) |
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ResolveResult | CallChild (ResolutionState &) |
| As before, but it might be possible to create on the fly if not known.
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ResolveResult | CallChild (ResolutionState &, std::function< NodePtr(std::string_view)> gen_child) |
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ResolveResult | CallChild (ResolutionState &, std::string_view link_key) |
| Add the link if not present, then CallChild(ResolutionState)
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ResolveResult | CallChild (ResolutionState &, std::string_view link_key, std::string_view block_key) |
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std::vector< std::pair< std::string, Link > > | links_ |
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std::shared_ptr< Client > | api_ |
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A chunk of bytes.
The node may have been a raw codec, or a UnixFS file or UnixFS raw, but when traversing to get a final response they all kind of behave the same. It's a leaf.